Quick Time Events in JRPGs

I suppose this is going to be a multi-part question. How do you feel about RPGs that use quick time events as a part of thier combat system?

Why don’t we see this sort of thing more often, is there some fundamental flaw in not aware of?

What gam…

I suppose this is going to be a multi-part question. How do you feel about RPGs that use quick time events as a part of thier combat system?

Why don't we see this sort of thing more often, is there some fundamental flaw in not aware of?

What game did this the best? Conversely, can you think of instances where this sort of feature was implemented badly?

What is the air speed velocity of a sparrow?

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